The Facebook Company rebrands by changing its name to ‘Meta’

MENLO PARK, CA—Thursday during Connect 2021, Facebook CEO Mark Zuckerberg unveiled Meta Platforms, Inc., doing business as Meta, as an American multinational technology conglomerate holding company, which brings together Facebook, Instagram, and WhatsApp technologies among others under one new company brand. Meta’s focus will be to bring the metaverse to life and help people connect, find communities and grow businesses. Zuckerberg calls the metaverse, “the successor to the mobile internet.”

The metaverse will feel like a hybrid of today’s online social experiences, sometimes expanded into three dimensions or projected into the physical world. It will let you share immersive experiences with other people even when you can’t be together — and do things together you couldn’t do in the physical world. It’s the next evolution in a long line of social technologies, and it’s ushering in a new chapter for the company.

The annual Connect conference brought together augmented and virtual reality developers, content creators, marketers and others to celebrate the industry’s momentum and growth. This year’s virtual event explored what experiences in the metaverse could feel like over the next decade — from social connection, to entertainment, gaming, fitness, work, education and commerce.

New tools were announced to help people build for the metaverse, including Presence Platform, which will enable new mixed reality experiences on Quest 2, and a $150-million investment in immersive learning to train the next generation of creators.

Source and photo: Meta


A D V E R T I S E M E N T


Facebook Supports Climate and Clean Energy Provisions in the Budget Reconciliation Bill

MENLO PARK, CA—As elevated by the latest Intergovernmental Panel on Climate Change report, science shows that the next decade will be the defining period for dramatic emissions reductions to limit the worst impacts of climate change. Facebook recognizes the urgency of climate change and is committed to help tackle this global challenge. Earlier this year Facebook announced that our global operations are supported by 100% renewable energy and reached net zero emissions, completing the goal set in 2018. Facebook already set a new goal that in 2030, we will reach net zero emissions across not only our own operations, but also our value chain. However, the work is far from over and it is acknowledged that responsibility to help influence policy and technology will not only impact the carbon footprint of Facebook’s business, but of the global community.

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Facebook supports the United States’ goal to curb emissions as set out by the Nationally Determined Contribution under the Paris Agreement. Strong, forward-thinking domestic policies that prioritize economy-wide climate and clean electricity solutions are crucial to achieving this goal. Action from both the private and public sector is needed to drive change. 

Facebook appreciates the tireless effort by members of Congress to pass meaningful legislation that will enable the US to meet its global commitment. Facebook urges Congress to ensure that strong climate and clean energy provisions are passed — including those provisions currently included in the budget reconciliation bill and the bipartisan infrastructure bill. Facebook supports legislation that encourages investment into climate and clean energy to ensure that the US continues to innovate and sets our country up for success over the next decade. Federal policy must be enacted to make good on the Paris Agreement. Future generations are counting on it.

— Source: Nick Clegg, Facebook Vice President of Global Affairs


A D V E R T I S E M E N T

Oculus and ESL Team Up for VR League: Season 2

MENLO PARK, CA —Last year, Oculus helped launch the world’s first VR esports league, including the first ever Echo Arena North American Regionals at OC4 and a global livestream of the Finals from IEM Katowice. Oculus announced this week a brand-new look and expanded lineup for VR League—and the kick-off of Season 2 with ESL!

VR League Season 2 features a prize pool in excess of $220,000 USD, a more flexible tournament system, and up to seven participating titles in the five-month competitive period—all leading up to the climactic grand finale at Oculus Connect 5!

Oculus hit the ground running on May 18, with a month of competitive urban spell-casting in The Unspoken, followed by a month of fast-paced parkour racing in Sprint Vector beginning June 4.  An additional two titles with prized competition will be unveiled on ESL Play during the months of July and August, plus additional action as three new games make their first foray into esports.

Echo Arena returns on May 20 with the start of a four-week competition. Last year, this fast-paced zero-g title brought out 258 players across 98 teams worldwide, and we’re excited to build upon that initial success as we continue to grow the community. Later this year, we’ll partner with Ready At Dawn to bring Echo Combat to VR League with a ladder-style competition of its own.

“Oculus is committed to fostering long-term growth of the VR esports ecosystem, and Season 2—with its new format and additional games—is an amazing next step on this exciting journey,” says Oculus Head of Esports, Christopher K. McKelvy.

To that end, VR League will also support VR Master League and the grassroots community that’s developed around Dante Buckley’s mil-sim success story with an Onward Invitational event from June 16 – 17. One of three live events to be held at the ESL UK Studios, the Onward Invitational will also benefit Stack Up, a charity that supports US and Allied veterans through gaming.

VR esports represent an exciting and promising area of growth for both the VR industry and the community it supports, and we’re proud to partner with ESL to help change the game. Visit vr.eslgaming.com for more information, and follow VR League on Facebook and Twitter  for regular updates.

Source and photos — The Oculus Team

 


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OCULUS Rift Software Development Kits Available for Developers

Samsung and Oculus photos

Rift SDK 1.0 Shipping to Developers with Final Rift Hardware

If Virtual Reality (VR) developers are shipping a Rift title in 1Q16 (first quarter, 2016), they will need early access to Rift hardware and new platform features to finalize games or applications. The Rift SDK 1.0 and runtime include features tied to the consumer product, so Oculus has currently limited the release to developers putting final touches on launch titles.

oculus-riftIf planning a launch title and don’t yet have hardware, developers can now upload a preview of their apps through the Oculus submission tool, and Oculus will be in touch with next steps.

Oculus is shipping more Rift hardware out to developers every week in the run up to launch. In the meantime, DK2 and SDK 0.8 continue to be the right platform for early Rift development — one only needs SDK 1.0 if development teams are imminently shipping.

New customers and Industry are anxiously looking forward to seeing new VR experiences on Rift when it launches in Q1!

The Oculus Team

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