CTA Announces Return to Las Vegas for CES 2022

CES Will Convene Tech Industry In-Person and Digitally 

ARLINGTON, VA — The Consumer Technology Association (CTA)® today announced  CES® 2022, the world’s most influential technology event, will return to Las Vegas next year. Following a successful all-digital CES 2021 , CTA will convene the tech industry in-person and digitally, giving a global audience access to major brands and startups, as well as the world’s most-influential leaders and industry advocates. CES heads back to Las Vegas Jan. 5-8, 2022, with Media Days taking place Jan. 3-4, 2022.

Some 1000 companies have committed to showcasing their most innovative technologies in Las Vegas and companies are continuing to sign up. Attendees can expect to see global brands including Amazon, AMD, AT&T, Daimler AG, Dell, Google, Hyundai, IBM, Intel, Lenovo, LG Electronics, Panasonic, Qualcomm, Samsung Electronics and Sony. Companies including Caterpillar, Indy Autonomous Challenge and Sierra Space are planning to make a Las Vegas debut in 2022. Eureka Park will return with startups representing countries around the world, including large delegations from France, Italy, the Netherlands and South Korea.

“We’re thrilled to return to Las Vegas – home to CES for more than 40 years – and look forward to seeing many new and returning faces,” said Gary Shapiro, president and CEO, CTA. “Hundreds of executives have told us how much they need CES to meet new and existing customers, find partners, reach media and discover innovation.”

BDPA and NSBE executives with HBCU professors during CES 2019 ©2019 bdpatoday

Digital audiences will also experience the spirit of the live event in Las Vegas. The CES anchor desk, which debuted at CES 2021, will travel to Las Vegas and connect the digital audience with exhibitors, conference sessions, keynotes and product announcements from the live event. New content will also be added once CES departs Las Vegas, enabling attendees and exhibitors to continue connecting and exploring.

“Our customers are enthusiastic about returning to a live event in Las Vegas,” said Karen Chupka, EVP, CES, CTA. “Global brands and startups have shared that plans are already well underway and are committed to sharing the magic of an in-person CES with even more people from around the world.”

CTA will be reviewing guidelines for coronavirus safety measures from the Centers for Disease Control and Prevention, in addition to state and local guidelines. CTA will be following applicable federal, state and local laws, adapting CES plans accordingly and sharing updates with its audiences.

About CES: 
CES® is the most influential tech event in the world – the proving ground for breakthrough technologies and global innovators. This is where the world’s biggest brands do business and meet new partners, and the sharpest innovators hit the stage. Owned and produced by the Consumer Technology Association (CTA)®, CES features every aspect of the tech sector. CES 2022 will take place in Las Vegas, and digitally, Jan. 5-8, 2022.  Learn more at CES.tech and follow CES on social.

About Consumer Technology Association: 
As North America’s largest technology trade association, CTA® is the tech sector. Our members are the world’s leading innovators – from startups to global brands – helping support more than 18 million American jobs. CTA owns and produces CES® – the most influential tech event in the world. Find CTA at CTA.tech. Follow CTA  @CTAtech.

— Source and cover photo credit: CTA


A D V E R T I S E M E N T

#BDPACon21 • Save The Date!

Oculus and ESL Team Up for VR League: Season 2

MENLO PARK, CA —Last year, Oculus helped launch the world’s first VR esports league, including the first ever Echo Arena North American Regionals at OC4 and a global livestream of the Finals from IEM Katowice. Oculus announced this week a brand-new look and expanded lineup for VR League—and the kick-off of Season 2 with ESL!

VR League Season 2 features a prize pool in excess of $220,000 USD, a more flexible tournament system, and up to seven participating titles in the five-month competitive period—all leading up to the climactic grand finale at Oculus Connect 5!

Oculus hit the ground running on May 18, with a month of competitive urban spell-casting in The Unspoken, followed by a month of fast-paced parkour racing in Sprint Vector beginning June 4.  An additional two titles with prized competition will be unveiled on ESL Play during the months of July and August, plus additional action as three new games make their first foray into esports.

Echo Arena returns on May 20 with the start of a four-week competition. Last year, this fast-paced zero-g title brought out 258 players across 98 teams worldwide, and we’re excited to build upon that initial success as we continue to grow the community. Later this year, we’ll partner with Ready At Dawn to bring Echo Combat to VR League with a ladder-style competition of its own.

“Oculus is committed to fostering long-term growth of the VR esports ecosystem, and Season 2—with its new format and additional games—is an amazing next step on this exciting journey,” says Oculus Head of Esports, Christopher K. McKelvy.

To that end, VR League will also support VR Master League and the grassroots community that’s developed around Dante Buckley’s mil-sim success story with an Onward Invitational event from June 16 – 17. One of three live events to be held at the ESL UK Studios, the Onward Invitational will also benefit Stack Up, a charity that supports US and Allied veterans through gaming.

VR esports represent an exciting and promising area of growth for both the VR industry and the community it supports, and we’re proud to partner with ESL to help change the game. Visit vr.eslgaming.com for more information, and follow VR League on Facebook and Twitter  for regular updates.

Source and photos — The Oculus Team

 


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OCULUS Rift Software Development Kits Available for Developers

Samsung and Oculus photos

Rift SDK 1.0 Shipping to Developers with Final Rift Hardware

If Virtual Reality (VR) developers are shipping a Rift title in 1Q16 (first quarter, 2016), they will need early access to Rift hardware and new platform features to finalize games or applications. The Rift SDK 1.0 and runtime include features tied to the consumer product, so Oculus has currently limited the release to developers putting final touches on launch titles.

oculus-riftIf planning a launch title and don’t yet have hardware, developers can now upload a preview of their apps through the Oculus submission tool, and Oculus will be in touch with next steps.

Oculus is shipping more Rift hardware out to developers every week in the run up to launch. In the meantime, DK2 and SDK 0.8 continue to be the right platform for early Rift development — one only needs SDK 1.0 if development teams are imminently shipping.

New customers and Industry are anxiously looking forward to seeing new VR experiences on Rift when it launches in Q1!

The Oculus Team

Battlespace Exploitation of Mixed Reality (BEMR)

SAN DIEGO, CAGCN.com reports the military has been developing and using both virtual and augmented reality applications for battlefield training, helping soldiers better communicate with bomb-sniffing dogs and treating symptoms of post-traumatic stress disorder. Now, one laboratory is seeking to merge the capabilities of augmented and virtual reality.

BEMRAugmented reality superimposes images on the user’s true physical surroundings, while virtual reality fully immerses the user in a simulated environment.  When these technologies converge, users can easily jump between states of virtuality in what is called mixed reality, or MxR.

Through the Battlespace Exploitation of Mixed Reality Lab, the Office of Naval Research intends to advance affordable virtual training, data assessment, firing of weapons and basic operations concepts. Located at Space and Naval Warfare Systems Center Pacific. BEMR is designed to showcase and demonstrate cutting-edge, low-cost commercial mixed reality, virtual reality and augmented reality technologies. It also provides a facility where warfighters, researchers, government, industry and academia can collaborate.

Watch BEMR video now on  PTTV

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